A vivid physics based platformer where you change shape in runtime.

Controls described ingame, backspace to restart a level


Premade assets used:
Some sounds from freesound.org
One my old song – you can download it if you want :)
Godot Engine

Made for Trijam #122, theme: "Transformation"

A game crafted in 3h 15min by Filip Novotny (Quadratic Games)

Download

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Click download now to get access to the following files:

Forests where the machines dissolve.mp3 11 MB

Development log

Comments

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dude great game. love the graphics.

Congratulations on the win!!

(1 edit)

Wow! Thanks ❤️ I actually didn't look at the results yet, so that's why I wrote wow in the beginning of this reply ^^

(2 edits)

Edit: Congrats on the win!


Very good game. I don't know what else to say, very much better than mine.

Good music, fitting music. 

The Levels with the box and arrow symbol

were hard and i couldn't solve this level
 

i couldn't complete the 2nd level with the box and arrow, it was too hard for me.

(sorry if my englisch is bad, i'm german)

Very good game! I'd love to see the idea extended. The music is top notch and it's fairly polished for a game made in such a short timescale

Thanks a lot ❤ (Extension is, well, possible but pretty unprobable, because I already have two big projects which I try to work on...)

Pretty cool :)
Nice graphics, nice stretching mechanic. I'd love to see a full game some day.

But still, W+S feels really weird because of a finger position. Maybe you should use other combinations like Q/E to stretch?

(+1)

Thanks! Yeah, it's a bit uncomfortable, I actually didn't notice while testing it... Actually it's not that bad, but if I was making a full game from it, I'd definitely set it to Q and E, you are right. Anyway I'm glad you liked it :)